Description: A deep dive into Welcome to Derry episode 4. We break down the true origins of IT, the history of the Children of Maturin, the tragic setup for the Black Spot, and all the Stephen King Easter eggs you missed.
A Mountain of Lore: Welcome to Derry Episode 4 Breakdown
After three episodes of slow-burn mystery and unsettling groundwork, Episode 4 of Welcome to Derry throws open the doors to the slaughterhouse. This installment is a mountain of lore, shifting the series from a character-driven thriller into a full-blown origin story for Derry's ancient evil. We finally have concrete answers about IT's history, the native tribes who have fought it for millennia, and the true, chilling identity of the "other" clown haunting the town.
This episode was packed with terrifying set pieces—chief among them Marge's unthinkable ordeal in the woodwork class—and studded with deep-cut Stephen King references. But it's the final ten minutes that change everything, delivering a foundational history of IT that the films only hinted at and connecting the show's 1960s timeline directly to the most infamous locations from the novels.
Let's break down all the Easter eggs, references, and major plot points from "Welcome to Derry" Episode 4.
Derry's Familiar (and Ominous) Storefronts
As the kids ride their bikes to the police station in a scene mirroring the Losers Club's own desperate rides, downtown Derry is loaded with references to the wider King universe. These aren't just set dressing; they paint a picture of a town long steeped in darkness. We see several familiar storefronts from the books and films:
Nan's Luncheonette: A key location that also appeared in Stephen King's Needful Things. In that story, it was a central community hub where the town's dark secrets and simmering tensions often came to a boil, much like it serves as a backdrop here.
Jade of the Orient: This is the same Chinese restaurant where the adult Losers Club reunites in IT Chapter Two. The show confirming its existence in the 1960s adds a layer of history to that fateful, terrifying reunion where their fortune cookies came to life.
Quality Meats: The butcher shop we saw earlier in the season, run by the seemingly normal Stan Kersh. This location is tragically linked to Mike Hanlon. The alley beside this shop is where he will one day see the charred, grasping hands of his parents burning to death in the Black Spot fire. Its inclusion here is a heavy piece of dark foreshadowing.
Arrowhead Hotel: This could be a clever nod to "Project Arrowhead," the top-secret military experiment that unleashes Lovecraftian monsters from another dimension in The Mist. It's a fitting reference, given the military's central (and foolish) role in this series, attempting to understand and weaponize a force far beyond their control.
The Invisible Evil: Why Can't the Adults See?
The kids' plan to expose the monster with photographic evidence hits a predictable, terrifying snag: the adults of Derry are blind to it. When they present their "photographic evidence" to Chief Bowers, the photos are completely, maddeningly blank.
This is a classic and essential piece of IT lore. The entity's very presence in Derry acts as a supernatural curse, making adults willfully ignorant or, in many cases, literally unable to perceive the supernatural horrors right in front of them. This isn't just forgetfulness; it's a psychic protection mechanism for the entity. It preys on the natural adult tendency to rationalize away the impossible, to "forget" childhood trauma, and to dismiss children's fears.
It's the same reason Beverly's father couldn't see the geyser of blood in the bathroom, and why Bill's parents couldn't see the blood move in Georgie's photo album. This narrative device is crucial because it completely isolates the child protagonists. No one will believe them. No one can help them. They are utterly alone, which is exactly how IT wants them.
Unmasking the Clown: Is Mrs. Kersh the Key?
While the ghosts of the dead children didn't show up, the kids' photo did capture something: the other, more archaic-looking clown from the 1908 flashback. This single image has fueled a major theory about the woman from Juniper Hill who has been speaking with Lily.
The theory, which this episode all but confirms, goes like this:
The circus we saw in 1908 belonged to a man named Bob Gray. This is a name IT uses in the novel, an alias that hints at a once-human persona.
IT arrived and eventually killed the real Bob Gray, stealing his form, his circus, and his clown persona to create "Pennywise the Dancing Clown."
Bob Gray had a daughter, who was also a clown in the circus. This is the woman seen in the 1908 flashback and in the kids' photograph.
This daughter is the same woman, now elderly, working at Juniper Hill asylum. Her married name is Mrs. Kersh—the exact same name as the woman IT impersonates to terrorize the adult Beverly in IT Chapter Two.
This would mean she has a direct, personal, and tragic connection to the entity that stole her father's face. It explains why she, unlike any other adult in town, seems to remember the 27-year cycles of missing children and seems to believe Lily's story. She isn't bound by the "curse" because she is a living relic of IT's history. Is she an unwilling victim, a knowing accomplice, or a "trophy" IT keeps around? The answer is likely something horrific.
A Familiar Tragedy: The Founding of the Black Spot
This episode gives us the tragic, inevitable founding of another key location from the IT novel: The Black Spot. After Dick Halloran and his friends are harassed by a racist Chief Bowers, Captain Shaw grants them an old, abandoned requisition shed in the woods to use as their own private club.
Fans of the book know the horrifying fate of this location. The Black Spot becomes a popular, thriving nightclub for Black soldiers, which draws the ire of Derry's version of the KKK, the "Legion of White Decency." In an act of horrific, human-led evil, the Legion burns the club to the ground, killing dozens of people (including, in the book, Mike Hanlon's father, Will). IT was present, of course, feeding on the boundless horror and terror of the massacre.
The show is clearly and deliberately setting up this horrific event. As Halloran explores the new club, his "Shine" kicks in. He has a terrifying vision of what appears to be the Deadlights, his abusive grandmother, and flashes of the violence to come. His grandmother's spirit warns him, "Keep that lid on tight," referencing the mental "box" he uses to trap spirits—a psychic skill he will one day teach to a young Danny Torrance in The Shining. The tragic irony is that Shaw, in a well-intentioned gesture, has given them a location that is fated for destruction.
"You'll Burn Too": IT's Personal Attack on Will Hanlon
IT's attacks are becoming far more personal and cruel. While Will and his father, Leroy, are fishing in a river—a classic IT hunting ground, as water is its preferred method of travel via the sewers—the entity strikes. Will is pulled under the water and confronted by a nightmarish vision of his father, horribly burned, who gurgles, "You'll burn too."
This attack is brutally specific and multi-layered:
It exploits Will's fear: Will has a known fear of his father being burned, stemming from Leroy's real-life service and the scars he carries.
It foreshadows Will's fate: This is the most chilling part. In the original novel, Will Hanlon (Mike's father) is the one who dies in the Black Spot fire. This vision is a direct, sadistic prophecy of Will's own death in the next cycle (the 1980s), where he will burn to death with his wife.
Later, both Will and Leroy see a single red balloon floating by the river. The fact that Leroy, an adult, can also see it is crucial. As newcomers to Derry, the town's psychic "curse" may not have its full hold on them yet, making them uniquely dangerous to IT. That night, Will's terror is confirmed when he sees the 1908 clown-woman—the one from the photo—standing outside his house, confirming the kids are being actively stalked by this alternate form.
Of Parasites and Patty-Cakes: The Most Disturbing Scene Yet
Before the episode's most gruesome scene, the kids are shown two important films in class, both of which are direct metaphors for the evil in Derry.
"Duck and Cover": This real-life 1950s Cold War PSA features "Bert the Turtle." This is a massive, deliberate nod to Maturin, the giant, benevolent space turtle who is IT's cosmic rival and the creator of our universe in King's mythology. It's the only being IT is said to fear, and its inclusion here is a sign that the show is embracing the deep cosmic lore.
A film on parasites: The class learns about a flatworm that burrows into a snail's eyes, making them bulge and flash to attract birds, which then eat the snail to spread the parasite.
This lesson is a perfect, grotesque metaphor for IT. The entity is a parasite that burrows into Derry (the snail). It infects its "hosts" (like Henry Bowers, or in this case, Marge) and uses them to hurt and "serve up" its ultimate prey: the children (the birds).
This pays off in the horrifying bathroom scene. Pressured by the cruel "Patty-Cakes" group, Marge is about to betray Lily. IT, sensing her vulnerability, fear, and guilt, attacks her. It makes her see the parasite's effects in her own eyes, driving her into a panic. In a truly sickening sequence, she runs into the woodwork class, impales her own eye on a file, and falls onto a running jigsaw. The other kids rush in to find Lily holding the file, having tried to help. Once again, IT has perfectly framed Lily, isolating her, destroying her friendships, and making her look like the monster, all while feeding on the exquisite terror of the event.
The Truth in the "Void": The Origins of Derry's Evil
The episode's climax delivers the answers we've been waiting for. A now "a-woken" Leroy Hanlon, having seen the balloon and his son's terror, confronts Shaw. Shaw reveals they have captured Tanyel, Rose's nephew. Shaw and Leroy watch as Dick Halloran uses his Shine to forcibly enter Tanyel's mind to find the military's "weapon."
What follows, told through Tanyel's memories, is the definitive origin story of IT in Derry.
The "Glue" (IT): Millions of years ago, a "star" was cast down from space. This "star" was a hard rock casing—a cage—containing an evil, formless spirit. The impact on Earth broke the cage, freeing the beast. This is the meteor crater seen in IT Chapter Two, the Deadlights crashing into the land that would become Derry.
The Children of Maturin: The local native tribe (who, in a massive reveal, call themselves the "Children of Maturin") co-existed with the beast. They didn't hunt in its woods, and it, in turn, didn't hunt them. This confirms their ancient, sacred connection to IT's cosmic rival.
The Colonizers: When colonizers arrived, they ignored the tribe's warnings. Their presence, and the fear, violence, and fanaticism they brought with them, "fed" the beast. IT grew more powerful, able to hunt outside its woods, and used their fears against them, appearing as zombified priests and other horrors.
The Cage: A native girl and her friends embarked on a quest to stop IT. They discovered that shards of the original "cage" (the star) could harm the entity. The tribe gathered 13 of these artifacts and buried them in a specific pattern, creating a supernatural barrier that trapped the entity within the borders of Derry.
Rose and the tribe elders are the secret keepers, guardians tasked with maintaining this barrier. They view the 27-year cycle of missing children in Derry as a tragic, but necessary, sacrifice to keep the beast from escaping and consuming the entire world.
The Lair Beneath the Well House
Halloran, now deep in Tanyel's mind, demands to know where the artifacts are. Tanyel, in his agony, gives up an even bigger secret: the location of IT's central lair.
He reveals it is beneath the well, located at 29 Neibolt Street.
This is the "Well House" from the first IT film and book, the primary physical access point to the sewer network where IT slumbers. It's the place where the Losers Club first confronted IT as the Leper and the Werewolf. The show has now officially connected its ancient, cosmic lore directly to the modern story's most infamous and terrifying location.
Conclusion: The Stakes Have Changed
Episode 4 was a complete game-changer. The slow-burn mystery has given way to an epic, ancient story of a cosmic war. We now have two clear, opposing factions, with the children trapped in the middle.
On one side, Captain Shaw and the military, whose goal is the ultimate King-ian hubris: to weaponize IT, believing they can control a god-like entity. On the other side, the Children of Maturin, who are bound by a tragic, sacred duty to keep it caged at all costs.
With the military now heading straight for the Neibolt Street well house and IT's personal attacks on the kids escalating to a horrific new level, the true battle for Derry is about to begin.

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