Welcome to Derry Episode 3 Breakdown: The Past Is Never Dead
A deep dive into "Now You See It," exploring the 1908 circus, the Skeleton Man, Halloran's terrifying vision, and the first photograph of the clown.
Introduction: The Cycle Begins Anew
The third episode of Welcome to Derry, titled "Now You See It," is a massive turning point for the series. It pulls back the curtain in a significant way, shifting from quiet, character-building dread to a full-blown acceleration of the plot. This entry masterfully weaves a 1908 flashback with the escalating terror in 1962, and the result is a chilling tapestry of the town's cursed history. We're given a hell of a lot of answers, from the origins of a new fear to the military's true, terrifying intentions and the first tangible proof of the creature's existence.
This episode isn't just providing backstory; it's showing how the past and present are in direct, horrifying conversation. The dual timelines are not separate; they are two parts of the same repeating, inescapable cycle. This installment expands the mythology, connects directly to the larger IT universe, and proves that in Derry, the past is never truly past—it's just waiting to be remembered. Let's grab our slingshots and break down everything that happened.
The 1908 Flashback: A Circus of Fears
The episode opens with a jarring trip back to 1908, a crucial year in Derry's 27-year cycle of violence. We're at a traveling circus, the "Canal Days Festival." This is the era of the Kitchener Ironworks tragedy, an event that claimed the lives of 88 children on an Easter egg hunt and serves as a cornerstone of Pennywise's feeding cycle. A circus is the perfect hunting ground for the entity: it's a place where children are plentiful, adults are distracted, and the bizarre is expected. Fear and wonder are already in the air, a perfect appetizer for the entity.
We're introduced to a young boy, Francis, who is drawn into the "Hall of Freaks and Curiosities." The attractions—Ape Man, Dogface Boy, the Lee Twins—are classic period-appropriate freak show fare. But several details stand out:
The Turtle: In the ball-tossing game, one of the targets is a turtle. This is a clear and recurring nod to Maturin, the cosmic turtle, the ancient enemy of IT, and the being who (in the novel) inadvertently created our universe.
The Director's Cameo: The smirking piano player in the tent is none other than Andy Muschietti, the director and architect of this new IT universe.
The Clown Child: Francis spots a child in full clown makeup, complete with bells in their hair, holding red balloons. This is a fascinating and crucial detail. This could be the child of Bob Gray, the man whose form Pennywise eventually stole, or perhaps even a young Mrs. Kirsch from IT Chapter Two (who lived in a caravan just like the one seen here). This child might be the very inspiration the entity needed. The lore tells us IT struggled to mimic humans, but a clown? Clowns are expected to be strange, to laugh at the wrong times, to have a "weirder side." This guise was the perfect evolutionary leap for the predator.
Inside the tent, Francis is lured to the back by a whispering voice. There, in the darkness, he confronts the "Skeleton Man," who lights a match to reveal a horrifying, gaunt face missing teeth and an eye. The fear is primal. Francis flees in terror, and his father, a harsh man who tells him not to be a "damn sissy," wins him a slingshot at a carnival game—a prize that will soon prove to be life-saving.
The First Encounter and a Fateful Friendship
On the drive home, the car overheats, leading Francis to meet Rose, a young Native American girl selling water. He doesn't have enough change and trades his new slingshot for the water, sparking an unlikely friendship that blossoms over the summer, much like the Losers' Club in '89.
This friendship leads to the episode's first major confrontation. While playing in the woods, Francis strays too far, ignoring Rose's warnings. He's wandered into the entity's territory, the woods where IT first crashed to earth. The Skeleton Man appears, but this is no simple human. The creature's body begins to shift, crack, and elongate, transforming into a monstrous, spider-like version of Francis's new fear. Its movements are elongated and grotesque, looking remarkably similar to the form Mrs. Kirsch would take in IT Chapter Two.
It's a terrifying chase, and just as the creature corners Francis, its monstrous jaws wide, Rose appears. Using the slingshot, she fires a stone that strikes the entity, wounding it. The creature bleeds—and its blood floats up, defying gravity, just as it did in Beverly's sink and after the Losers' first fight in the films. This visual signature confirms this is the same entity. Rose has saved Francis's life, and in doing so, imbued the slingshot with the cosmic energy of this encounter. This 1908 storyline is clearly the setup for what would be a future season, detailing the 1908-1909 cycle and perhaps culminating in the Kitchener Ironworks explosion.
1962: The Asylum and the Accused
Back in 1962, the various threads of the story begin to tighten into a narrative noose.
Lily at Juniper Hill: Lily is released from the asylum, but not before the doctor threatens "more restrictive treatment" (likely a lobotomy) if she has another episode. The asylum is a true house of horrors, with screams echoing in the halls. In a moment of dark irony, an inmate watches a Looney Tunes cartoon (a Warner Bros. property, like the show itself) while another cries on his bed. The one silver lining is Lily's bond with the head of housekeeping (played by Madeleine Stowe), an adult who, shockingly for Derry, actually believes her. This ally gives Lily back her lucky turtle charm and encourages her to make amends, setting her on the path to find proof. Her belief implies she may have her own history with Derry's darkness.
Hank's Predicament: Hank is in jail, with Chief Bowers determined to pin the murders on him. Bowers even drops a major Easter egg, warning Hank about the fate of "child killers at Shawshank." This isn't just a fun name-drop; it's a deep thematic tie to the Stephen King universe, a place defined by wrongful convictions (like Andy Dufresne's). We, the audience, know Hank is innocent, and this is a clear case of manufactured evidence (the "found" cigarette pack) and Derry's inherent, ugly racism. This puts immense pressure on the kids to find the real killer.
The Military's Sinister Plan
The adult storyline reveals its dark, governmental-overreach core. We're in General Shaw's office, and it's confirmed: the buried car is that of the Bradley Gang. This isn't just a random vehicle; it's an artifact soaked in the psychic energy of the bloody, town-wide shootout that killed the gang. It's a beacon of violence that IT itself was drawn to.
But the plan is far worse than just archaeology. The U.S. government is fully aware of an "entity" in Derry and, in an act of supreme hubris, wants to weaponize it. This is a truly terrible idea, born from the same Cold War paranoia that fueled real-world programs like MKUltra. Shaw, a product of this paranoid era, sees a cosmic horror and thinks "weapon."
This is where Dick Halloran's role becomes clear. General Shaw assigns him a mission: use his "shine" to psychically locate the entity's lair. He's not a soldier; he's a tool, a psychic compass. And his guide? The very same slingshot from 1908, still radiating the unearthly energy from its contact with the creature 54 years prior.
Halloran's Vision: "Who Are You?"
This leads to the most spectacular and terrifying sequence of the episode, a deep dive into the IT and Shining crossover lore. As Halloran, Leroy, and Russo fly over the Barrens in a helicopter, Halloran touches the slingshot and falls into a deep trance. The helicopter's interior seems to stretch into a corridor, much like the hallways of the Overlook Hotel.
He psychically projects straight into the entity's lair, the cistern deep beneath Derry. The vision is a flood of horrifying imagery:
He sees the abandoned circus buggy and bowling pin of the missing children, not just sitting there, but falling from the sky like rain, the "tokens" of its victims.
He lands on the same decrepit stage where Pennywise danced for Beverly in IT Chapter One.
A door opens, revealing the creature's true form: the three glowing, chaotic deadlights.
A voice, which sounds unmistakably like Bill Skarsgård's clown, whispers, "Who are you?" This is the first direct contact. The entity is aware of him.
He's hit with a barrage of visions: a New Orleans masquerade party (a possible Shining reference to the Overlook's haunted ball) and battlefield trauma—a psychic assault of his own and others' fears.
He looks up and sees them: all of IT's victims, the missing children, floating in the dark, trapped in the deadlights' gaze.
One body descends to warn him: his own grandmother. This is a deep cut from the lore. In Doctor Sleep, it's revealed his grandmother, who also had the shine, taught him to "box up" dangerous spirits. Her appearance here as a warning is deeply, personally significant.
The vision almost kills him. In the real world, he's so terrified he walks to the back of the in-flight helicopter and opens the hatch, only to be pulled back by Leroy at the last second. Halloran's report to Shaw is chilling: "It wasn't supposed to see us. It wasn't supposed to know." They have poked the bear. The hunt is now mutual.
The 50-Year Reunion
The episode reveals its biggest twist, tying the two timelines together: the boy Francis from 1908 grew up to be General Shaw. He visits Rose, now an elder, at her antique shop. It's their first meeting in 50 years, and Shaw claims he didn't remember her, or anything about that summer, until her name appeared on a cease-and-desist letter from the tribe.
This is a classic piece of IT lore. Leaving Derry makes you forget. It's a supernatural amnesia, an active power of the town and the entity, and a metaphor for repressing childhood trauma. It's why the Losers' Club needed a blood oath. Shaw's memory only returned when triggered by a direct link to the past. Now, he's weaponizing their shared childhood trauma, spinning a laughably thin story about "water pipes" to manipulate Rose and get access to the tribe's lands for his weaponization program.
The Kids' Mission: A Picture of a Ghost
Driven by the need to free Hank and prove they aren't crazy, Lily and Ronnie team up. They recruit Will (who clearly has a crush on Ronnie, which is his main motivation) and Rich. Their plan: get photographic evidence of the entity.
Rich, using some "Cuban Santeria" knowledge (which he seems to be mostly making up), suggests they can summon the spirit at the Derry Cemetery. This leads to the episode's climax, a scene that feels like a blend of Goosebumps, Scooby-Doo, and pure Stephen King. This isn't a sacred, ancient ritual; it's a clumsy, fumbling attempt by kids playing with cosmic fire, effectively ringing a dinner bell.
At the cemetery, the ritual goes wrong. The ground cracks, a Jesus statue smiles and turns its head, and the ghostly forms of the murdered children, Teddy and Susie, appear. It's a chaotic, frightening chase. These aren't just spirits; they are IT's puppets, manifestations of its power. Lily snaps a photo, but the camera is dropped and snagged. As Susie's ghost attacks Will, he's sent flying into a crypt.
Just as he's about to be grabbed, he sees it: a white-gloved hand. A clown's hand. He blindly snaps a picture before fleeing. He didn't just photograph a ghost; he photographed the monster itself.
The Darkroom Reveal: "Now You See It"
The episode ends in the school's darkroom. The kids huddle around the developing chemicals, the red light adding to the tension. The first photos show the blurry, terrifying ghosts of Teddy and Susie. They have proof of the supernatural.
But then, the final photo develops. The one Will took in the crypt. At first, it's just darkness. But then, an image emerges—a silhouette, the unmistakable shape of a clown's head, staring back at them from the shadows.
They have their proof. They've seen it. And now, so have we. The question is, will this "proof" even be visible to adults? Or, like the blood in Beverly's bathroom, will it only serve to isolate the kids further, marking them as targets?
Conclusion: The Horror Is Just Beginning
This episode was a massive step forward, solidifying the show's connection to the wider IT mythology while building its own compelling mystery. The dual-timeline narrative is working beautifully, with the 1908 events providing crucial, chilling context for the 1962 story.
With Halloran's terrifying vision, the military's dangerous plan, and the kids now holding the first-ever photograph of Pennywise, the pieces are all falling into place. The stakes have been raised exponentially. The kids' ritual and the military's probing have effectively announced their presence to an ancient, sleeping predator. The entity has been seen, it knows it's being watched, and the true horror is only just beginning. The question is no longer "if" the clown will appear, but "when."
What did you think of the episode? What was your favorite Easter egg? And what do you think the kids will do with that photograph? Let us know your theories in the comments below.









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